Solid Snake might accidentally die because he forgot which button shoots the gun, but your Animal Crossing villagers are just going to be mildly miffed at you. lowkey anxiety to having to relearn so many things.” He dreams of a world in which games have an “adult with responsibilities” mode: “Listen, we know you have kids, we know you have a real job… so tell you what, Solid Snake, we're going to reteach you this game.”Īnimal Crossing: New Horizons’ new Island Life 101 app is sort of like that - and, admittedly, the stakes are lower, too. (Psychologists - they’re just like us!) “There is a sort of.
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“I haven't played in a while before the update,” admits Dr B. lowkey anxiety to having to relearn so many things” Who better to ask about the weirdness of coming back to a game that’s tied to such a lot of strange memories? Psychologists struggle with gaming habits, too "There is a sort of. In fact, my two interviewees - Dr Rachel Kowert, the Research Director of Take This, and Dr Raffael Boccamazzo, Take This’ Clinical Director (“better known as Dr B for long Italian name reasons,” he tells me) - are both gamers, too, and they’ve played a lot of Animal Crossing: New Horizons (Dr B is at 240 hours, and Dr Kowert says she’s “pushing a hundred” hours, adding that it should be more - “#momlife”).
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I spoke to two psychologists from Take This, a non-profit mental health organisation that deals specifically with the gaming community, to tell me (and you!) how to ease back in. I mean, it's easy to relax when you work at a tropical resort, Wardell
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Now that the gigantic 2.0 update and the Happy Home Paradise DLC are here, many of us are flocking back to a game that we abandoned for months, or that we potentially associate with feelings of loneliness, despondency, and anxiety - and we’re wondering how to get back into the game without feeling weird about it, or playing it in unhealthy ways. But for many of us, those positive feelings also came with a massive dose of FOMO (fear of missing out) when we compared ourselves to other people playing the game, and worries that we were somehow wasting time or playing the game "wrong" by either bingeing it, or not playing "enough" to keep up. Granted, a lot of those feelings are positive ones, because Animal Crossing was a lifeline when many of us were really struggling - an oasis in a massive desert of difficulties. It’s not surprising that a lot of us have complicated feelings about it.
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Through a series of weird coincidences, it instead became a cultural phenomenon, and a record of the first few months of a global pandemic. Animal Crossing: New Horizons was supposed to be just a game.